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AI Insights · Timothy · April 2024

Top 5 Low Poly Games on iOS in Qatar: Q1 2024 Performance

Explore the performance trends of the top 5 low poly games on iOS in Qatar during Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Low Poly Games on iOS in Qatar: Q1 2024 Performance

In the first quarter of 2024, the top 5 low poly games on the iOS platform in Qatar showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower:

Roblox Roblox witnessed varied weekly revenue, peaking at approximately $20.3K in the first week of January and subsequently fluctuating, ending the quarter at around $12.7K. Weekly downloads saw a notable rise towards the end of the quarter, reaching 1.5K in the final week of March. Active user numbers remained relatively stable, starting at 39.1K in early January and closing at 37.6K by the end of March.

Idle Lumber Empire - Wood Game Idle Lumber Empire - Wood Game experienced an upward trend in weekly revenue, beginning at $491 in early January and peaking at approximately $1.5K in mid-March. However, the game had modest download numbers, with a maximum of 78 downloads in the week of March 18. Active user numbers showed a gradual increase, starting at 49 and ending at 96 by the close of the quarter.

Eatventure Eatventure's revenue saw significant fluctuations, starting from a low of $27 in early January and surging to $1.7K in the final week of March. The game’s download numbers were modest throughout the quarter, with a peak of 83 downloads in the first week of February. Active users remained steady, beginning at 810 and slightly decreasing to 689 by the end of the quarter.

Art of War: Legions Art of War: Legions had a relatively stable revenue stream, starting at $360 in the first week of January and reaching $474 by the end of March. The game experienced a spike in downloads, with 46 downloads in the week of March 11. Active users showed a minor increase from 22 in early March to 37 by the end of the quarter.

Tower Clash Tower Clash maintained a consistent revenue pattern, beginning at $333 in early January and closing at $318 by the end of March. Download numbers were negligible throughout the quarter, with only 1 download recorded in the week of March 11. Active user data was not available.

The performance of these low poly games indicates varying levels of engagement and monetization success in Qatar’s iOS market during Q1 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024